AI Insights · Timothy · June 2024
Top 5 Sandbox Games on iOS in Poland Q2 2024
Explore the performance of the top 5 sandbox games on iOS in Poland during Q2 2024, with insights on downloads, revenue, and active users.
The second quarter of 2024 saw notable trends in the performance of the top 5 sandbox games on iOS in Poland. Here’s a detailed look at the downloads, revenue, and weekly active users for each game, based on data from Sensor Tower.
Roblox showed impressive growth in both revenue and active users. Revenue peaked at approximately $60K in the last week of May and maintained a strong presence, ending the quarter at around $48K. Downloads fluctuated, starting at 6.5K in early April and rising to 8.9K by the end of June. Weekly active users also saw an upward trend, starting at 175K and closing the quarter at 192K.
Block Craft 3D: Building Games had a modest performance in terms of revenue, which remained below $0.2K throughout the quarter. Downloads showed variability, starting at 923 in the first week of April and dropping to 567 by the end of June. Active users experienced a slight decline, starting at 6.5K and ending at 5.5K.
MultiCraft — Build and Mine! experienced low revenue, peaking at $17 in the first week of April and dropping to $3 by the end of June. Downloads were relatively stable but saw a slight decrease from 996 in the first week of April to 421 in the last week of June. Weekly active users followed a similar trend, starting at 5.5K and ending at 3.6K.
Melon: Sandbox showed a notable increase in revenue, peaking at $141 in mid-June before ending the quarter at $102. Downloads rose from 396 in early April to a peak of 769 in mid-June, before falling to 463 by the end of the quarter. Active users increased steadily, from 2.5K at the beginning of April to 3.3K by mid-June, before slightly dropping to 2.9K at the end of June.
BlockStarPlanet had consistent revenue, peaking at $0.3K in the first week of May and ending the quarter at $0.1K. Downloads varied, starting at 485 in early April, peaking at 567 in late May, and ending at 264 in the last week of June. Weekly active users remained relatively steady, starting at 4.1K and ending at 3.8K.
For more insights and detailed data, visit Sensor Tower.